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News

Test Server Update

Come see the lastest changes to the Test Server.

Test Update 8/16

The team is still hard at work on fine-tuning the Combat Update so that we can get it ready for Live servers.  While it is not our goal to make knee-jerk reactions; we will continue to tune and iterate until we get it just right.  Please continue to send your feedback; it’s been massively helpful to the process.

The Arena

There is a fresh update to The Arena in this build.  In addition to a lot of general art polish, nearly 500 issues were fixed, ranging from clipping items to spots where players could get stuck.  We are aware of certain machine specifications having slightly decreased performance on this the latest version of The Arena and are looking into that as a top priority.

Tuning Changes:

AK-47

  • Slightly increased bullet drop
  • Reduced projectile speed to 650 (from 700)

AR-15

  • Slightly increased bullet drop
  • Reduced projectile speed to 875 (from 1000)
  • Increased cone of fire recovery rate allowing the first shot to recover faster.  Two-tap feel should be more comparable to current Live behavior than before.

Hellfire 4-6

  • Slightly Increased bullet drop

Magnum

  • Headshots (against players without a helmet equipped) are now one-shot kills

Vehicles

  • Raised the spawn caps for off-roader, pickup truck, and police car by 17%.  This is to make sure that the new POIs are properly populated with drivable vehicles.
  • Balanced the spawn distribution for ATVs so that they can be found more consistently across the map.

Voice Chat Improvements

  • Speaker indicators on the HUD now include player tier and identify group members
  • Muting and unmuting players can now be done by looking at a player and pressing Control+T (this can be rebound in Settings->Keybindings).
  • Muted players are now shown in the voice speakers list, but with a ‘muted’ icon and do not contribute to voice ducking.

Combat Update Bug Fixes

  • Throwable weapons now all have consistent throwing ranges
  • Weapons are no longer missing their shooting animations for firing while crawling
  • Entering the menu while in third person ADS will no longer lock aim-point (previously fixed opening the map causing this)
  • Inventory capacity is now properly displayed when a player has no items equipped that increase capacity.
  • Driver shadows are no longer rendered over the vehicle shadow.
  • Other players tracers can now be seen even if they weren’t in sight (as long as the shot comes into view).
  • Several crashes have been fixed.

Live Bug Fixes

  • More improvements and fixes for silent footsteps.  Found three material types that weren’t playing the correct shoe sound, and also identified and fixed a bug that could cause footsteps to sound muffled from certain angles.  Please let us know if you experience this issue!
  • The gas ring will no longer expand or change unexpectedly during the last gas phase